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Base Scramble II
Base Scramble II
Mission Type Story Mission
Charisma Cost 40
EXP 580
Base Gold (3★ Gold) 1980 (2970)
Life 3
Initial Unit Points 10
Deployed Unit Limit 12
Number of Enemies 97
Special Conditions Initial HP reduced by 80%
4★ Conditions Ranged units besides healers costs 3x
Prerequisite Base Scramble I
Unlocks Desert Scorpion
Eastern Nation Port Town
 
 
Knock down the powerful monster
that skillfully manipulates
magic and close proximity attacks!
 

 

Base Scramble II is the sixth mission in the Desert chapter of Story Missions, as well as the one that unlocks the next chapter. This map introduces the Demon Mage enemy, a tough demon that can fire an AOE magic attack with a splash radius even larger than what the size of its effect animation would suggest.

As with other Desert maps, this mission has the property of Initial HP reduction: Large, where all affected units lose the majority of their HP upon deployment. Thoughtless placement of melee units is ill-advised.

Completing this mission will increase the player's unit capacity by 4.

Enemies[]

Enemies
Enemy Unit
Type
Attack
Type
HP ATK DEF
MR
Attack
Speed
MOV
UP
Notes
Desert Soldier Enemy
Desert Soldier (weak) ×11
Melee Physical 1650 275 50
MR 10
121
Initial: 8
600
1 UP
Desert Soldier Enemy
Desert Soldier (strong) ×7
Melee Physical 2200 440 75
MR 10
121
Initial: 8
600
1 UP
Mummy
Mummy ×19
Melee
Undead
Physical 4400 330 50
MR 20
121
Initial: 24
400
1 UP
HP below 50%: ATK x2

HP below 25%: ATK x3

Mummy King
Mummy King ×2
Melee
Undead
Physical 11000 550 250
MR 30
161
Initial: 30
350
1 UP
HP below 50%: ATK x2

HP below 25%: ATK x3

Desert Lizard Swordsman
Desert Lizard Swordsman ×19
Melee
Dragon
Physical 1320 330 50
MR 30
49
Initial: 8
1500
1 UP
Desert Lizard Spearman
Desert Lizard Spearman ×6
Melee
Dragon
Physical 1980 550 180
MR 30
171
Initial: 30
400
1 UP
Desert Lizard Axe Thrower
Desert Lizard Axethrower ×6
Ranged (147)
Dragon
Physical 1100 300 50
MR 30
131
Initial: 60
Move: 51
Missile: 2
900
1 UP
Worm
Worm ×8
Melee Physical 1650 220 50
MR 10
173
Initial: 44
500
1 UP
Cannot be attacked unless it is engaged with a blocker.
Red Worm
Red Worm ×4
Melee Physical 2750 330 50
MR 10
153
Initial: 44
800
1 UP
Cannot be attacked unless it is engaged with a blocker.
Red Drake
Red Drake ×4
Flying
Ranged (56)
Dragon
Magic 3080 350 300 541
Initial: 60
Move: 361
Missile: 4
400
1 UP
Red Demon
Red Demon ×6
Melee
Demon
Physical 6600 550 150
MR 50
142
Initial: 48
300
1 UP
Black Archdemon
Black Archdemon ×4
Melee
Demon
Physical 16500 1100 150
MR 90
186
Initial: 46
300
1 UP
Demon Sorcerer
Demon Mage ×1
Ranged (200)
Demon
Magic
Splash 147
33000 400 350
MR 70
186
Initial: 50
Move: 121
Missile: 6
150
3 UP
Will switch to the melee version if blocked.
Melee
Demon
Physical 2200 141
Initial: 36


4★ Enemies
Enemy Unit
Type
Attack
Type
HP ATK DEF
MR
Attack
Speed
MOV
UP
Notes
Desert Soldier Enemy
Desert Soldier (weak) ×11
Melee Physical 2100 350 50
MR 10
121
Initial: 8
600
1 UP
Desert Soldier Enemy
Desert Soldier (strong) ×7
Melee Physical 2800 560 75
MR 10
121
Initial: 8
600
1 UP
Mummy
Mummy ×19
Melee
Undead
Physical 5600 420 50
MR 20
121
Initial: 24
400
1 UP
HP below 50%: ATK x2

HP below 25%: ATK x3

Mummy King
Mummy King ×2
Melee
Undead
Physical 14000 700 250
MR 30
161
Initial: 30
350
1 UP
HP below 50%: ATK x2

HP below 25%: ATK x3

Desert Lizard Swordsman
Desert Lizard Swordsman ×19
Melee
Dragon
Physical 1680 420 50
MR 30
49
Initial: 8
1500
1 UP
Desert Lizard Spearman
Desert Lizard Spearman ×6
Melee
Dragon
Physical 2520 700 180
MR 30
171
Initial: 30
400
1 UP
Desert Lizard Axe Thrower
Desert Lizard Axethrower ×6
Ranged (147)
Dragon
Physical 1400 300 50
MR 30
131
Initial: 60
Move: 51
Missile: 2
900
1 UP
Worm
Worm ×8
Melee Physical 2100 280 50
MR 10
173
Initial: 44
500
1 UP
Cannot be attacked unless it is engaged with a blocker.
Red Worm
Red Worm ×4
Melee Physical 3500 420 50
MR 10
153
Initial: 44
800
1 UP
Cannot be attacked unless it is engaged with a blocker.
Red Drake
Red Drake ×4
Flying
Ranged (56)
Dragon
Magic 3920 350 300 541
Initial: 60
Move: 361
Missile: 4
400
1 UP
Red Demon
Red Demon ×6
Melee
Demon
Physical 8400 700 150
MR 50
142
Initial: 48
300
1 UP
Black Archdemon
Black Archdemon ×4
Melee
Demon
Physical 21000 1400 150
MR 90
186
Initial: 46
300
1 UP
Demon Sorcerer
Demon Mage ×1
Ranged (200)
Demon
Magic
Splash 147
42000 400 350
MR 70
186
Initial: 50
Move: 121
Missile: 6
150
3 UP
Will switch to the melee version if blocked.
Melee
Demon
Physical 2800 141
Initial: 36

Dialogue[]

Base Scramble II dialogue

Soldier: Reporting! Monsters are suddenly appearing from a huge gate!

Anna: The monsters that retreated are closing in to fight back.

Anna: We can't let them win back these ruins... Give your orders!

(Clear)

Anna: It was a chaotic battle, but we did it.

Anna: The monsters must have conquered this place using that gate...

Anna: It was a long, rough expedition, but we have saved the people.

Drops[]

Drop
Desert Soldier Icon
Desert Soldier Lv. 20
Leo Icon
Leo Lv. 20
Hashim Icon
Hashim Lv. 20
Completion
Bonus
Assal Icon
Assal
Number of Drops 2 2 2
EXP 135 165 165+30

Strategy[]

https://www.youtube.com/watch?v=v4LuLpcs5Gw (Sennen War, common units + gold archer)
https://www.youtube.com/watch?v=NM7FIByaqPM (Nasu Games, common units + gold archer & Fedora)
https://www.youtube.com/watch?v=ouHxryDyzow (4 Star Challenge) (Shoubai Shozan, AW Event + Shrine Units)

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