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Castle Retake
Castle Retake
Mission Type Story Mission
Charisma Cost 29
EXP 403
Base Gold (3★ Gold) 1500 (2250)
Life 3
Initial Unit Points 10
Deployed Unit Limit 10
Number of Enemies 80
4★ Conditions 300% enemy defense
Prerequisite Gatehouse Battle
Unlocks Dragon Hunting
Remnant Vanquish 3
Desert Battle
 
 
The brave heroes following the
Prince's will have arrived at the castle.
Regain control of the castle from
the monsters!
 

 

Castle Retake is the sixteenth main Story Mission. In this mission, the Prince must retake the castle from the fearsome Lich. The Lich has a powerful and extremely long-range magical attack, and he can easily tear apart an unprepared formation. The key to tackling the Lich is to understand enemy targeting priority -- enemies will prefer to target units that were placed most recently.

After completing this mission, players have the option of starting the desert story sequence with Desert Battle. The desert missions were added to the game later, and they generally feature better rewards than the kingdom missions. Otherwise, the kingdom sequence continues with Dragon Hunting or the optional Remnant Vanquish 3 (which will then lead to Flame Dragon).

Completing this mission will increase the player's unit capacity by 4.

Enemies Edit

Enemies
Enemy Unit
Type
Attack
Type
HP ATK DEF
MR
Attack
Speed
MOV
UP
Notes
Goblin Soldier
Goblin Soldier ×6
Melee
Goblin
Physical 748 163 0 101
Initial: 12
700
1 UP
Red Goblin Soldier
Red Goblin Soldier ×24
Melee
Goblin
Physical 1170 175 0 101
Initial: 12
800
1 UP
Goblin King
Goblin King ×16
Melee
Goblin
Physical 1053 234 50 153
Initial: 0
700
2 UP
Gargoyle
Gargoyle ×6
Flying - 748 - 40 - 650
1 UP
Does not attack.
Red Gargoyle
Red Gargoyle ×7
Flying - 1170 - 400 - 650
1 UP
Does not attack.
Ogre
Ogre ×3
Melee Physical 5850 468 50 156
Initial: 30
370
2 UP
Red Ogre
Red Ogre ×3
Melee Physical 5850 702 100 156
Initial: 30
370
2 UP
Living Armor
Living Armor ×3
Melee
Armored
Physical 3276 468 200 127
Initial: 24
450
1 UP
Soldier
Soldier ×2
Melee Physical 1755 351 50 131
Initial: 10
600
1 UP
Heavy Infantry
Heavy Infantry ×4
Melee
Armored
Physical 3510 585 300 172
Initial: 36
450
1 UP
Archer
Archer ×2
Ranged (100) Physical 1287 250 50 166
Initial: 24
Move: 121
Missile: 3
500
1 UP
Mage
Mage ×1
Ranged (100) Magic
Splash 133
1053 200 20
MR 5
157
Initial: 24
Move: 121
Missile: 6
500
2 UP
Red Drake
Red Drake ×2
Flying
Ranged (56)
Dragon
Magic 3276 350 300 541
Initial: 60
Move: 361
Missile: 4
400
1 UP
Lich
Lich ×1
Ranged (300)
Undead
Magic 14040 500 300 145
Initial: 40
Move: 61
Missile: instant
250
3 UP


4★ Enemies
Enemy Unit
Type
Attack
Type
HP ATK DEF
MR
Attack
Speed
MOV
UP
Notes
Goblin Soldier
Goblin Soldier ×6
Melee
Goblin
Physical 1414 309 0 101
Initial: 12
700
1 UP
Red Goblin Soldier
Red Goblin Soldier ×24
Melee
Goblin
Physical 2210 331 0 101
Initial: 12
800
1 UP
Goblin King
Goblin King ×16
Melee
Goblin
Physical 1989 442 150 153
Initial: 0
700
2 UP
Gargoyle
Gargoyle ×6
Flying - 1414 - 120 - 650
1 UP
Does not attack.
Red Gargoyle
Red Gargoyle ×7
Flying - 2210 - 1200 - 650
1 UP
Does not attack.
Ogre
Ogre ×3
Melee Physical 11050 884 150 156
Initial: 30
370
2 UP
Red Ogre
Red Ogre ×3
Melee Physical 11050 1326 300 156
Initial: 30
370
2 UP
Living Armor
Living Armor ×3
Melee
Armored
Physical 6188 884 600 127
Initial: 24
450
1 UP
Soldier
Soldier ×2
Melee Physical 3315 663 150 131
Initial: 10
600
1 UP
Heavy Infantry
Heavy Infantry ×4
Melee
Armored
Physical 6630 1105 900 172
Initial: 36
450
1 UP
Archer
Archer ×2
Ranged (100) Physical 2431 250 150 166
Initial: 24
Move: 121
Missile: 3
500
1 UP
Mage
Mage ×1
Ranged (100) Magic
Splash 133
1989 200 60
MR 5
157
Initial: 24
Move: 121
Missile: 6
500
2 UP
Red Drake
Red Drake ×2
Flying
Ranged (56)
Dragon
Magic 6188 350 900 541
Initial: 60
Move: 361
Missile: 4
400
1 UP
Lich
Lich ×1
Ranged (300)
Undead
Magic 26520 500 900 145
Initial: 40
Move: 61
Missile: instant
250
3 UP

Dialogue Edit

Castle Retake dialogue

Anna: The time has come. Their leader must be inside the castle.

Anna: Let's reclaim it and banish the monsters from the kingdom.

(Clear)

Anna: We... we did it! We won! We've expelled the monsters!

Anna: Finally, this day has come... Pardon my tears but...

Anna: Ahem, but, the world is not yet free from monsters, my Prince.

Anna: Next, you must fight to save the world as the Goddess' hero.

Drops Edit

Drop
Soldier (Heavy) A Icon
Soldier (Heavy) A Lv. 15
Soldier (Heavy) B Icon
Soldier (Heavy) B Lv. 15
Roy Icon
Roy Lv. 15
Completion
Bonus
Leeanne Icon
Leeanne
Number of Drops 2 2 1
EXP 110 110 140

Strategy Edit

CastleRetakeformation
This map can be tough to keep up with at the start due to the early Goblin rush accompanied by a Heavy Infantry, from this point on you will want to have Class Evolved units, though this guide will only have Katie and Soma.

Place Katie on the left intersection (spot E), then place Phyllis to her right (spot H). Place Soma on the strip of land below Phyllis' right (spot T). Use Katie's skill to bring Mortimer above Phyllis (spot G) and Cloris on the upper right slot near the top (spot R). Use Phyllis' skill then wait till the last Red Goblin she blocks is killed then withdraw her and place Valerie on the upper left slot near the top (spot Q). Place Calliope near the left HQ point (spot N) in case Valerie & Cloris don't kill Red Gargoyles heading that way. Place the Prince below Mortimer (spot H) to boost other units and catch any enemies that pass Mortimer. Use Katie's skill again and bring Iris below Valerie (spot P), then place Alissa below Cloris (spot S). Withdraw Katie and place Leeanne to Mortimer's left (spot F), then place Elaine where Katie used to be (spot E). Withdraw Calliope at 55 kills and place Dorca near Iris (spot O) to heal Elaine for later. Due to the placement order Leeanne should be initially targeted by the Lich that comes at the end then switch to Elaine when she is within it's range before being blocked. Watch Mortimer's health closely and withdraw him when his health is below 500 and Iris & Alissa can't keep him above before the Liches next attack.

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