FANDOM


Class Evolution, also known as Class Change or CC by players of the Japanese version, is the process of enabling a Unit to unlock its full potential. A Unit that has been CC'd will be reset to level 1 but with higher stats than the level they were before being CC'd. From then on, depending on the rarity, the Unit will be able to gain an additional 50 or more levels in addition to whatever bonuses they received upon Class Evolution. Only Units of Silver rarity or above are capable of Class Evolution, however, there are exceptions that cannot be evolved this way, like Princesses and certain event Units.

Procedure Edit

In order for a Unit to undergo Class Evolution, they must be at a minimum of level 30. However, it should be warned that a Unit that undergoes Class Evolution before they reach their maximum level will never be able to regain the stats they missed out by CC'ing early. Due to this, the difference in stats between a Unit that was CC'd at level 50 and a Unit that was CC'd at level 30 is very large. The sole exception to this is the Unit Sealed Dorania, whose maximum level is 30. Despite this, there will be some cases where it is better to CC a Unit at level 30 in stead of the maximum level. Examples include Fodder for Skill Level Up and Awakening.

Once a Unit has reached level 30 or higher, it is possible to Evolve them first by going to the "Unit" menu, and then selecting the "Class Evolution" option. In this screen, all Units under level 30 are grayed out and unselectable. In addition, any units that have already Class Evolved or are incapable of Class Evolution, like Princesses, will also be grayed out.

By selecting one of the non-grayed out Units, their stats will be displayed to the left along with the option of "Select". Clicking this will bring up a screen that lists the materials required to Evolve the Unit. In general, this will consist of 3 Class-specific Units and one Spirit of the same rarity as the Unit you are trying to CC. However, there are occasional exceptions to this rule, usually in the form of Event Units, like the Unit Sealed Dorania.

Depending on the rarity of the Unit that will be Evolved, the rarity of the materials will also Change. For Silver and Gold Units, this will consist of 2 Iron Units, 1 Silver Unit, and 1 Spirit of Silver or Gold. For Platinum and Black Units, this will consist of 3 Silver Units and 1 Spirit of Platinum or Black. For the currently unique exception of Sealed Dorania, the required materials are 1 Bronze Dragon Soldier Unit, 1 Silver Dragon Soldier Unit, and 1 Spirit of Time, all 3 of which are only available during the Return of the Dragon Princess Event.

After obtaining the necessary materials for the specific Unit's Class Evolution, pressing the "Evolve" option will initiate a small cutscene where the Goddess Aigis empowers the unit and changes their battle sprite. Once the cutscene is over, the Unit's level will be reset to level 1, and it will instead gain a small amount of stats in comparison to what they were before the Class Evolution.

For each CC'd Unit, they will receive a new maximum level that they can reach. With the exception of Silver Units, who remain with a maximum level of 50, Gold Units can reach level 60, Platinum Units can reach level 70, and Black Units can reach level 80.

In addition to a new maximum level, many Units will also receive and upgraded version of their skill. However, this is not always the case and generally depends on the specific Unit. In the case that the Skill changes, whatever level the previous skill was before Class Evolution will not be kept. If the Skill stays the same even after Class Evolution, then the Skill Level will also be kept. More information can be found in the Skill section of this wikia or on a specific Unit's page.

Other additions that are gained from Class Evolution are various changes in abilities depending on the Class, a change in Class Name (ex. Soldier to Soldier Chief), and an increase in Unit Cost. For Units that have already been Cost Reduced prior to Class Evolution, they will keep a reduced cost depending on how many times they have been reduced. More information can be found in the Unit Combination section of this wikia.

Melee ClassesEdit

Melee
Base Class Material 1 Material 2 Material 3 CE Class Block +/- Range +/- Cost +/- Notes
Soldier Soldier (Unit) Sprite Soldier Soldier (Heavy) Sprite Heavy Infantry Soldier (Unit) Sprite Soldier Soldier Chief +1 N/A +3 -
Rogue Soldier (Unit) Sprite Soldier Soldier (Bow) Sprite Archer Cecily Sprite Rogue Assassin +0 N/A +2 -
Bandit Soldier (Unit) Sprite Soldier Bandit Minion Sprite Bandit Bandit Minion Sprite Bandit Berserker +0 N/A +3 -
Valkyrie Soldier (Unit) Sprite Soldier Soldier (Heavy) Sprite Heavy Infantry Elaine Sprite Valkyrie Unicorn Knight +0 N/A +3 Unicorn Knights return 80% of their deployment cost on retreat versus the usual 70% from Valkyries.
Heavy Infantry Soldier (Unit) Sprite Soldier Soldier (Heavy) Sprite Heavy Infantry Soldier (Heavy) Sprite Heavy Infantry Battle Master +0 N/A +3 Battle Master gains slightly faster attack rate than Heavy Infantry.
Samurai Soldier (Unit) Sprite Soldier Soldier (Magic) Sprite Mage Cecily Sprite Rogue Samurai Master +0 N/A +3 The CC materials may change later (specifically, from Rogue to Samurai) once Silver rarity of this class will become more common.
Ninja Soldier (Unit) Sprite Soldier Bandit Minion Sprite Bandit Cecily Sprite Rogue Ninja Master +0 N/A +2 The CC materials may change later (specifically, from Rogue to Ninja) once Silver rarity of this class will become more common.
Pegasus Rider Soldier (Unit) Sprite Soldier Soldier (Heavy) Sprite Heavy Infantry Elaine Sprite Valkyrie Pegasus Knight +0 N/A +3 -
Advance Guard Soldier (Magic) Sprite Mage Elaine Sprite Valkyrie Sanosuke Sprite Samurai Advance Strategist +0 N/A +3 -
Monk Soldier (Unit) Sprite Soldier Soldier (Bow) Sprite Archer Cecily Sprite Rogue Master Monk +0 N/A +3 -
Angel Soldier (Unit) Sprite Soldier Soldier (Heavy) Sprite Heavy Infantry Sanosuke Sprite Samurai Arch Angel +0(+1) N/A +3 -
Magic Fencer Soldier (Unit) Sprite Soldier Soldier (Magic) Sprite Mage Elaine Sprite Valkyrie Rune Fencer +0 N/A +3 The CC materials may change later (specifically, from Valkyrie to Magic Fencer) once Silver rarity of this class will become more common.
Puppeteer Soldier (Heavy) Sprite Heavy Infantry Cecily Sprite Rogue Pirate Minion Sprite Pirate Master of Automata +0 N/A +3 -
Sailor Soldier (Unit) Sprite Soldier Soldier (Heavy) Sprite Heavy Infantry Pirate Minion Sprite Pirate Sailor Chief +0 N/A +3 -
Priest/Priestess Warrior Soldier (Unit) Sprite Soldier Soldier (Heavy) Sprite Heavy Infantry Alissa Sprite Healer Priest/Priestess Warrior Leader +1 +20 +3 -
Dark Fighter Soldier (Unit) Sprite Soldier Soldier (Heavy) Sprite Heavy Infantry Bandit Minion Sprite Bandit Dark Knight +0 N/A +4 -
Mage Armor Soldier (Heavy) Sprite Heavy Infantry Soldier (Magic) Sprite Mage Soldier (Heavy) Sprite Heavy Infantry Battle Mage +0 N/A +3 -
Dragon Rider Soldier (Unit) Sprite Soldier Soldier (Heavy) Sprite Heavy Infantry Elaine Sprite Valkyrie Dragon Knight +0 N/A +3 -
Bow Rider Soldier (Bow) Sprite Archer Soldier (Bow) Sprite Archer Elaine Sprite Valkyrie Bow Rider Chief +0 N/A +3 -

Ranged ClassesEdit

Ranged
Base Class Material 1 Material 2 Material 3 CE Class Block +/- Range +/- Cost +/- Notes
Archer Soldier (Bow) Sprite Archer Soldier (Bow) Sprite Archer Soldier (Bow) Sprite Archer Sniper N/A +60 +3 Sniper has slightly lower attack rate than Archer.
Witch Soldier (Bow) Sprite Archer Soldier (Magic) Sprite Mage Calliope Sprite Witch Lode Witch N/A +50 +3 -
Mage Soldier (Unit) Sprite Soldier Soldier (Magic) Sprite Mage Soldier (Magic) Sprite Mage Warlock N/A +70 +3 -
Healer Soldier (Bow) Sprite Archer Soldier (Magic) Sprite Mage Alissa Sprite Healer Priest/Priestess N/A +40 +3 -
Vampire Hunter Soldier (Bow) Sprite Archer Soldier (Bow) Sprite Archer Cecily Sprite Rogue Vampire Killer N/A +20 +3 Vampire Hunters fire two shots per attack while Vampire Killers fire three shots per attack.

The CC materials may change later (specifically, from Rogue to Vampire Hunter) once Silver rarity of this class will become more common.

Pirate Soldier (Bow) Sprite Archer Bandit Minion Sprite Bandit Cecily Sprite Rogue Captain N/A +20 +3 The CC materials may change later (specifically, from Rogue to Pirate) once Silver rarity of this class will become more common.
Bishop Soldier (Magic) Sprite Mage Soldier (Magic) Sprite Mage Alissa Sprite Healer High Bishop N/A +90 +3 -
Shaman Soldier (Bow) Sprite Archer Soldier (Magic) Sprite Mage Calliope Sprite Witch High Shaman N/A +50 +3 -
Rear Guard Soldier (Magic) Sprite Mage Alissa Sprite Healer Calliope Sprite Witch Rear Strategist N/A +40 +2 -
Feng Shui User Soldier (Bow) Sprite Archer Soldier (Magic) Sprite Mage Alissa Sprite Healer Feng Shui Master N/A +30 +3 -
Dancer Elaine Sprite Valkyrie Alissa Sprite Healer Alissa Sprite Healer Top Dancer N/A +30 +1 -
Artillery Officer Soldier (Unit) Sprite Soldier Soldier (Bow) Sprite Archer Pirate Minion Sprite Pirate Heavy Artillery Officer N/A +30 +4 -
Alchemist Soldier (Magic) Sprite Mage Soldier (Magic) Sprite Mage Percis Sprite Artillery Officer High Alchemist N/A +20 +5 -
Thief Soldier (Bow) Sprite Archer Bandit Minion Sprite Bandit Cecily Sprite Rogue Master Thief N/A +0 +1 -
Curse User Ninja (Unit) Sprite Ninja Soldier (Magic) Sprite Mage Calliope Sprite Witch Curse Master N/A +20 +2 -

Event ClassesEdit

Event
Base Class Material 1 Material 2 Material 3 CE Class Block +/- Range +/- Cost +/- Notes
Dragon Soldier Ryujin Soldier Sprite Dragon Officer/Bronze Gadoras Sprite Dragon Officer Fleur Sprite Fleur Dragon Princess +0 N/A Increased to 35
(Can't be reduced)
Only 1 Unit exists for this class. Unlike other units, a Dragon Soldier's Class Evolution is considered "Unsealing". When unsealed, a Dragon Soldier will gain various abilities previously unavailable to it.
Intermediate Dragon Officer Soldier (Unit) Sprite Soldier Bandit Minion Sprite Bandit Soldier (Heavy) Sprite Heavy Infantry Advanced Dragon Officer +0 N/A +5 Unlike other Classes, Silver Rarity Dragon Officers have the word "Intermediate" added to their Class Name. Bronze Rarity Dragon Officers keep the "Junior" title unique to all Iron and Bronze Units.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.