General Notes[]
Melee enemies will only attack when they are blocked, otherwise they will walk past the player's units. This means they can only attack melee units. However, note that there are some enemies that at first glance appear to be melee but can attack ranged units. Such units are actually ranged units with very short range.
Ranged enemy units have a set range, which differs between enemies. Within this range, they will first target any unit in melee with them. If not in melee, they target whichever unit was last placed.
Enemies may be stronger or weaker on different missions. Each mission has a strength factor (typically between 70% and 130%) that affects the difficulty of enemies. Each individual enemy in a mission may have an additional strength factor that applies only to it. For melee enemies, the HP and attack are scaled by this factor. For ranged enemies, only the HP is scaled.
Also, in many cases, there are multiple different versions of an enemy that look alike, but have different strengths.
Terminology[]
- Unit type: Enemies may either have a melee attack which they will apply against blockers, or a ranged attack which they can apply before reaching a blocker. Ranged units will still advance between attack. For ranged units, the attack range is listed. The units are the same as the range value listed in-game for player units. (To convert this value to radius in pixels, take 75%.) Enemies that are flying will be noted here. Flying enemies cannot be blocked. Swimming enemies work the same as flying enemies (including flying damage bonus, etc). Also, sometimes a special type like "Undead" will be noted. This indicates whether certain special abilities of player units apply to this enemy.
- Attack type: Enemies may do either physical or magic damage. Physical damage is mitigated by the player unit's defense. Magic damage ignores defense, but is affected by MR (magic resistance). For enemies that have a splash attack, this is noted along with the splash radius (in the same units as range).
- HP: Indicates how much damage an enemy can withstand before it is defeated.
- Attack: This is how much damage the enemy deals with each attack.
- Defense and MR: The damage of physical attacks against the enemy is reduced by the defense value. Defense cannot reduce the damage of an attack below 10% of its original value. The exception is ranged attack which may be completely deflected. Deflection chance varies with defense but never goes above 50%. The damage of magical attacks is reduced by MR (magic resistance) as a percentage. If MR is not listed, it is 0. Additionally, hovering over the defense value will provide information about how easy the enemy is to assassinate.
- Attack Speed: The first value listed is how often the enemy will deal damage when it is engaged with a blocker. It will deal damage once every time the listed number of frames elapsed, where 60 frames is the same as 1 second. The second value listed as "Initial" is number of frames between the attack animation starting and dealing damage (or releasing a missile in the case of ranged enemies). For ranged enemies, there is also a "Move" value listed which indicates how long it takes between ranged attacks when the enemy is moving. During this time, the enemy will continue moving.
- Move Speed: This is how fast the enemy moves. An approximate conversion to pixels-per-second is to take 6% of the listed value.
Humans[]
Human enemies frequently drop a unit of the corresponding type -- assuming there exists one of sufficiently low rarity.
Humans | ||||||||
---|---|---|---|---|---|---|---|---|
Enemy | Unit Type |
Attack Type |
HP | ATK | DEF MR |
Attack Speed |
MOV UP |
Notes |
Soldier |
Melee | Physical | 1500 | 300 | 50 | 131 Initial: 10 |
600 1 UP |
|
2500 | 500 | 70 | Occurs in Daily EX missions. | |||||
1000 | 50 | 400 2 UP |
||||||
1500 | 316 | |||||||
Desert Soldier |
Melee | Physical | 1500 | 250 | 50 MR 10 |
121 Initial: 8 |
600 1 UP |
|
2000 | 400 | 75 MR 10 |
Stronger version that occurs alongside the weaker version on many missions. | |||||
Foot Soldier |
Melee | Physical | 1500 | 200 | 100 MR 10 |
146 Initial: 7 |
400 1 UP |
|
Archer |
Ranged (100) | Physical | 1100 | 250 | 50 | 166 Initial: 24 Move: 121 Missile: 3 |
500 1 UP |
|
300 | 86 Initial: 24 Move: 41 Missile: 3 |
600 1 UP |
Variant from the Shadow Sniper event. | |||||
Ranged (180) | 2000 | 350 | 100 | 166 Initial: 24 Move: 121 Missile: 3 |
500 1 UP |
Occurs in Daily EX missions. | ||
1300 | 400 2 UP |
|||||||
Advanced Archer |
Ranged (180) | Physical | 2400 | 450 | 60 | 166 Initial: 24 Move: 121 Missile: 3 |
600 1 UP |
|
Ranged (300) | 1200 | 150 | 100 | Occurs in Gold Rush. | ||||
Ranged (100) | 300 | 60 | ||||||
Pirate |
Ranged (250) | Physical | 1500 | 200 | 80 | 251 Initial: 12 Move: 201 Missile: instant |
200 1 UP |
|
350 | Occurs in The Road to Becoming the King of Bandits. | |||||||
Ranged (180) | ||||||||
Captain |
Ranged (250) | Physical | 4000 | 450 | 80 | 246 Initial: 24 Move: 201 Missile: instant |
200 2 UP |
|
Bandit |
Melee | Physical | 3200 | 220 | 40 | 162 Initial: 45 |
550 1 UP |
|
3500 | 400 | Occurs in Daily EX missions. | ||||||
4000 | 500 | 0 | Occurs in Gold Rush. | |||||
Bandit Boss |
Melee | Physical | 2800 | 600 | 100 | 172 Initial: 24 |
500 1 UP |
|
3600 | 700 | 162 Initial: 24 |
Occurs in the A Toast to Men series starting at N. | |||||
16000 | 750 | Occurs in Daily EX missions. | ||||||
9000 | 600 | 0 | 172 Initial: 45 |
Occurs in Gold Rush. | ||||
Witch |
Ranged (100) | Magic | 900 | 150 | 20 MR 5 |
166 Initial: 24 Move: 121 Missile: 6 |
500 1 UP |
|
Ranged (150) | 1800 | 300 | Occurs in Daily EX missions. | |||||
Mage |
Ranged (100) | Magic Splash 133 |
900 | 200 | 20 MR 5 |
157 Initial: 24 Move: 121 Missile: 6 |
500 2 UP |
|
Ranged (150) | 1800 | 350 | Occurs in Daily EX missions. | |||||
Ranged (60) | 500 | 250 | 0 | Occurs in Gold Rush. | ||||
Ranged (150) | 1200 | 350 | 20 | 400 2 UP |
||||
White Mage |
Ranged (60) | Magic Splash 133 |
800 | 400 | 0 | 157 Initial: 24 Move: 121 |
500 ? UP |
Occurs in Gold Rush. |
Rogue |
Melee | Physical | 2000 | 130 | 100 | 53 Initial: 1 |
1300 1 UP |
|
2000 1 UP |
Occurs in Gold Rush. | |||||||
4000 | 350 | 1300 1 UP |
Occurs in Daily EX missions. | |||||
2000 | 113 | 1300 2 UP |
||||||
Healer |
Melee | Physical | 1200 | 300 | 100 | 227 Initial: 24 |
500 ? UP |
She is only an ordinary melee attacker with no healing powers.
Occurs in Gold Rush. |
Valkyrie |
Melee | Physical | 2500 | 600 | 200 MR 5 |
160 Initial: 36 |
1600 1 UP |
|
700 | 250 MR 5 |
Occurs in Daily EX missions. | ||||||
600 | 200 | 160 Initial: 24 |
||||||
Advanced Valkyrie |
Melee | Physical | 5000 | 800 | 350 MR 5 |
260 Initial: 36 |
1600 1 UP |
|
2000 | 400 | 100 | 250 Initial: 36 |
Occurs in Gold Rush. | ||||
1200 | 150 | 400 MR 5 |
270 Initial: 36 |
|||||
Heavy Armor Knight |
Melee Armored |
Physical | 2800 | 600 | 1000 | 220 Initial: 36 |
1200 2 UP |
|
Horse Archer |
Ranged (120) | Physical | 1400 | 250 | 60 | 157 Initial: 20 Move: 121 Missile: 3 |
1400 1 UP |
|
2000 | 450 | 100 | ||||||
Pegasus Rider |
Flying Ranged (40) |
Physical | 1500 | 500 | 80 MR 20 |
51 Initial: 16 Move: 21 Missile: instant |
1100 1 UP |
|
730 | 250 | 71 Initial: 16 Missile: instant |
900 1 UP |
Does not stop to attack. | ||||
Princess |
Melee | Physical | 3000 | 1000 | 300 MR 5 |
171 Initial: 26 |
500 1 UP |
|
Magic | 700 | 400 MR 5 |
450 1 UP |
Armors | ||||||||
---|---|---|---|---|---|---|---|---|
Enemy | Unit Type |
Attack Type |
HP | ATK | DEF MR |
Attack Speed |
MOV UP |
Notes |
Heavy Infantry |
Melee Armored |
Physical | 3000 | 500 | 300 | 172 Initial: 36 |
450 1 UP |
|
6000 | 700 | 300 MR 5 |
Occurs in Daily EX missions. | |||||
1800 | 450 | 200 | ||||||
2000 | 500 | 300 | 400 2 UP | |||||
3000 | 368 | |||||||
Large Heavy Infantry |
Melee Armored |
Physical | 3600 | 600 | 300 | 172 Initial: 36 |
300 1 UP |
Occurs in Gold Rush. |
Gold Armor |
Melee Armored |
Physical | 3600 | 800 | 800 | 162 Initial: 0 |
500 1 UP |
Occurs in the Golden Armor daily mission series. May drop the Gold Armor GP fodder unit. |
Platinum Armor |
Melee Armored |
Physical | 7000 | 700 | 400 | 151 Initial: 36 |
450 2 UP |
Occurs in Holy Warrior's Challenge. |
850 | 1000 | Occurs in the Golden Armor daily mission series. May drop the Platinum Armor EXP fodder unit. | ||||||
700 | 400 | |||||||
Red Armor |
Melee Armored |
Physical | 3000 | 300 | 300 | 91 Initial: 36 |
2500 2 UP |
|
Mage Armor |
Ranged (140) Armored |
Magic | 5000 | 600 | 700 MR 20 |
241 Initial: 60 Move: 121 Missile: 7 |
300 2 UP |
Attacks all enemies in range. |
Spirit Armor |
Ranged (9) Undead Armored |
Magic | 500 | 300 | 700 | 142 Initial: 36 Move: 61 Missile: instant |
450 1 UP |
Occurs in Mystic Sorcery. |
1200 | 400 | 2000 | Occurs in Holy Warrior's Challenge. | |||||
Pink Armor |
Ranged (187) Armored |
Physical Splash 133 |
2000 | 450 | 200 | 301 Initial: 120 Move: 181 Missile: 5 |
450 2 UP |
Occurs in Holy Warrior's Challenge |
Named Humans | ||||||||
---|---|---|---|---|---|---|---|---|
Enemy | Unit Type |
Attack Type |
HP | ATK | DEF MR |
Attack Speed |
MOV UP |
Notes |
Gustav |
Melee | Physical | 5000 | 350 | 700 | 175 Initial: 24 |
500 2 UP |
|
Pallis |
Ranged (160) | Magic Splash 133 |
900 | 300 | 20 | 166 Initial: 30 Move: 121 Missile: 6 |
500 2 UP |
|
Verotte |
Ranged (200) | Physical | 3000 | 400 | 80 | 111 Initial: 12 Move: 61 Missile: instant |
200 ? UP |
Has an aura. |
200 2 UP |
||||||||
Giovanni |
Ranged (270) | Physical | 2500 | 350 | 80 | 251 Initial: 12 Move: 201 Missile: instant |
200 1 UP |
|
Ranged (300) | 4000 | 320 | 200 2 UP |
Occurs in A Toast to Men G (with 176% scaling). | ||||
Ranged (400) | 200 | 200 ? UP |
Has an aura.
Occurs in The Treacherous Pirate. | |||||
Ranged (270) | 2500 | 350 | 200 2 UP |
|||||
Sanosuke |
Melee | Physical | 3000 | 400 | 150 | 146 Initial: 7 |
400 2 UP |
Occurs in Pride of the Beastwoman and Ancient Automata. |
6000 | 200 MR 10 |
Occurs in A Toast to Men G (with 176% scaling). | ||||||
Mortimer |
Melee | Physical | 6000 | 500 | 180 MR 10 |
157 Initial: 69 |
400 2 UP |
Occurs in A Toast to Men G (with 176% scaling). |
10000 | 850 | 180 | 490 2 UP |
Has an aura. | ||||
Eunice |
Melee | Physical | 6000 | 500 | 180 MR 10 |
157 Initial: 69 |
400 2 UP |
Occurs in A Toast to Men G (with 176% scaling). |
10000 | 1200 | 0 | 490 2 UP |
Has an aura. | ||||
Dan |
Melee | Physical | 3000 | 300 | 50 | 177 Initial: 10 |
1000 5 UP |
|
6000 | 450 | Has an aura. | ||||||
3000 | 300 | 1000 2 UP |
||||||
Niel |
Melee | Physical | 2500 | 300 | 50 MR 10 |
156 Initial: 16 |
500 5 UP |
|
4000 | 550 | 150 MR 10 |
Has an aura. | |||||
1800 | 300 | 0 MR 10 |
500 1 UP |
|||||
Khuri |
Ranged (150) | Physical | 13000 | 380×2 | 130 | 56 Initial: 25 Move: 11 Missile: 12 |
700 2 UP |
Has an aura. Fires two bolts per attack. |
106 Initial: 25 Move: 61 Missile: 12 | ||||||||
Zaram |
Melee | Physical | 10000 | 1000 | 100 | 200 Initial: 28 |
1200 ? UP |
|
4000 | 450 | 800 MR 90 |
181 Initial: 20 |
800 3 UP |
HP below 50%: ATK x2 HP below 25%: ATK x3 | |||
Katie |
Melee | Physical | 6000 | 280 | 50 | 121 Initial: 10 |
350 3 UP |
Boss of the Real Drill: Strong Enemies mission. |
Conrad |
Melee | Physical | 6000 | 500 | 100 | 162 Initial: 24 |
500 3 UP |
Occurs in A Toast to Men G (with 176% scaling). |
13000 | 1800 | 0 | 162 Initial: 69 |
Has an aura. | ||||
Cyrus |
Ranged (140) | Magic Splash 133 |
8000 | 450 | 30 MR 20 |
111 Initial: 25 Move: 41 Missile: 6 |
100 3 UP |
Occurs in A Toast to Men G (with 176% scaling). |
300 | 800 1 UP |
|||||||
Barbastroff |
Ranged (260) | Magic Splash 133 |
6000 | 560 | 30 MR 20 |
251 Initial: 45 Move: 121 Missile: 6 |
100 3 UP |
Occurs in A Toast to Men G (with 176% scaling). |
350 | 300 1 UP |
|||||||
Themis |
Melee | Magic | 6000 | 600 | 250 MR 10 |
193 Initial: 31 |
500 5 UP |
Has an aura.
Occurs in Year End Gold Rush. |
250 MR 20 |
213 Initial: 31 |
500 2 UP |
Has an aura. | |||||
Stella |
Flying Ranged (60) |
Physical | 14000 | 900 | 150 | 91 Initial: 8 Missile: instant |
900 3 UP |
Does not stop to attack
Occurs in Gold Rush 6. |
Abel |
Melee | Physical | 3000 | 300 | 150 | 161 Initial: 24 |
1000 3 UP |
Occurs in Gold Rush 6. |
Ranged (160) | Magic | 320 | 161 Initial: 40 Move: 81 Missile: 4 |
Has an aura. | ||||
Swill |
Ranged (210) | Magic | 15000 | 400 | 50 | 151 Initial: 40 Move: 101 Missile: 8 |
700 3 UP |
|
Rowanna |
Melee | Physical | 18000 | 300 | 150 MR 50 |
154 Initial: 23 |
300 3 UP |
Has an aura.
HP below 51%: ATK x2 |
Odette |
Ranged (200) | Magic Splash 133 |
3000 | 300 | 20 | 161 Initial: 30 Move: 101 Missile: 6 |
450 3 UP |
|
Ranged (100) | 20000 | 500 | 100 | 181 Initial: 30 Move: 121 Missile: 6 |
90 3 UP | |||
300 3 UP | ||||||||
Shiho |
Ranged (100) | Magic | 900 | 150 | 20 | 166 Initial: 24 Move: 121 Missile: 6 |
600 3 UP |
|
8000 | 500 | 100 | 500 3 UP |
Has an aura. | ||||
Ada |
Melee | Physical | 4000 | 350 | 180 | 67 Initial: 1 |
1600 3 UP |
|
9000 | 600 | 300 | Has an aura. | |||||
Lynn |
Melee | Physical | 4000 | 300 | 100 MR 50 |
157 Initial: 10 |
800 3 UP |
|
8000 | 600 | 200 MR 50 |
137 Initial: 10 |
1600 3 UP | ||||
7000 | 700 | 200 MR 50 |
800 3 UP | |||||
800 | 300 MR 50 |
Has an aura. | ||||||
4000 | 300 | 100 MR 10 |
177 Initial: 10 |
|||||
Charlotte |
Ranged (200) | Physical | 3000 | 300 | 150 | 73 Initial: 16 Move: 41 Missile: 10 |
600 3 UP |
Only deals half damage when not engaged with a blocker. |
Magic | 5000 | 350 | 83 Initial: 16 Move: 51 Missile: 10 |
Only deals half damage when not engaged with a blocker. Has an aura. | ||||
500 | 150 | 400 3 UP |
Only deals half damage when not engaged with a blocker. | |||||
Only deals half damage when not engaged with a blocker. Has an aura. | ||||||||
Horace |
Ranged (200) | Physical | 6000 | 400 | 250 | 77 Initial: 20 Move: 41 Missile: 10 |
600 3 UP |
Only deals half damage when not engaged with a blocker. |
Magic | 12000 | 500 | 400 | 87 Initial: 20 Move: 51 Missile: 10 |
Only deals half damage when not engaged with a blocker. Has an aura. | |||
20000 | 800 | 400 | 77 Initial: 20 Move: 41 Missile: 10 | |||||
Azami |
Ranged (140) | Physical | 3000 | 250 | 150 MR 10 |
56 Initial: 8 Move: 21 Missile: 5 |
1500 3 UP |
|
Ranged (160) | 5000 | 350 | 46 Initial: 8 Move: 11 Missile: 5 | |||||
Ranged (180) | 7000 | 450 | 100 MR 10 |
42 Initial: 8 Move: 7 |
Only deals half damage when not engaged with a blocker. Has an aura. | |||
Ranged (120) | 6000 | 350 | 30 MR 10 |
36 Initial: 8 Move: 1 Missile: 7 |
3500 3 UP |
|||
Beatrice |
Ranged (400) | Physical | 6000 | 500 | 80 | 251 Initial: 12 Move: 201 Missile: instant |
200 ? UP |
|
Momiji |
Melee | Physical | 6000 | 400 | 200 MR 10 |
151 Initial: 10 |
400 3 UP |
|
20000 | 1300 | 200 MR 10 |
Has an aura. | |||||
Rita |
Ranged (200) | Physical | 6000 | 280 | 80 MR 20 |
106 Initial: 12 Move: 61 Missile: 3 |
600 3 UP |
|
Ranged (300) | 8000 | 420 | 126 Initial: 12 Move: 81 Missile: 3 | |||||
Awakened Rita |
Ranged (200) | Physical | 11000 | 580 | 180 MR 20 |
86 Initial: 12 Move: 41 Missile: 3 |
600 3 UP |
Cannot be attacked unless engaged with a blocker. Has an aura. |
Imelia |
Melee | Physical | 7000 | 350 | 100 | 172 Initial: 36 |
500 ? UP |
|
Awakened Imelia |
Melee | Physical | 10000 | 1400 | 700 MR 10 |
157 Initial: 58 |
200 3 UP |
Has an aura. |
18000 | 900 | 450 3 UP | ||||||
Anelia |
Ranged (200) | Physical | 14000 | 800 | 200 | 251 Initial: 12 Move: 201 Missile: instant |
350 3 UP |
Has an aura. Attacks all units within range. |
Waltz |
Melee | - | 4000 | - | 30 | - | 350 3 UP |
Gives percentage bonus attack and defense to all enemies. The amount of the bonus depends on the mission. Multiple units will combine their bonuses additively. |
6000 | ||||||||
Waltz (CC) |
Melee | - | 10000 | - | 120 | - | 350 3 UP |
Gives percentage bonus attack and defense to all enemies. The amount of the bonus depends on the mission. Multiple units will combine their bonuses additively. |
4000 | 30 | |||||||
Memento |
Ranged (200) | Magic | 6000 | 200 | 50 | 165 Initial: 64 Move: 101 Missile: instant |
150 1 UP |
|
12000 | 400 | 250 | All Undead enemies get +30% attack and defense (she is not undead herself). | |||||
Emilia |
Melee | Physical | 6000 | 450 | 100 MR 10 |
191 Initial: 24 |
1700 3 UP |
She will retreat at the end of the battle. Killing her is not needed to get 3 stars. |
9000 | 600 | 300 MR 10 |
||||||
13000 | 1100 | 700 MR 10 |
2000 3 UP |
Has an aura. | ||||
6000 | 450 | 100 MR 10 |
1700 3 UP |
|||||
Lolonee |
Melee | Physical | 5000 | 400 | 100 | 172 Initial: 54 |
500 3 UP |
|
18000 | 2000 | 0 | 157 Initial: 54 |
Has an aura. | ||||
Cellia |
Melee | Physical | 10000 | 600 | 300 MR 20 |
157 Initial: 69 |
450 3 UP |
|
28000 | 650 | 450 MR 15 |
600 3 UP |
Has an aura. | ||||
Lyla |
Melee | Physical | 25000 | 2200 | 0 | 157 Initial: 69 |
400 3 UP |
Has an aura. |
Lucille |
Melee Dragon |
Physical | 6000 | 400 | 200 MR 20 |
161 Initial: 24 |
1000 3 UP |
|
Ranged (160) Dragon |
Magic | 300 | 161 Initial: 40 Move: 81 Missile: 4 |
Switches to melee while blocked. | ||||
Melee Dragon |
Physical | 400 | 161 Initial: 24 | |||||
Ranged (160) Dragon |
Magic | 10000 | 450 | 300 MR 25 |
161 Initial: 40 Move: 81 Missile: 4 |
Has an aura. Switches to melee while blocked. | ||
Melee Dragon |
Physical | 800 | 161 Initial: 24 | |||||
Elva |
Melee Armored |
Physical | 10000 | 600 | 300 MR 15 |
116 Initial: 20 |
500 ? UP |
|
12000 | 700 | 350 MR 20 |
48 Initial: 20 |
Has an aura. | ||||
Melee | 10000 | 600 | 300 MR 20 |
116 Initial: 20 |
500 3 UP | |||
Colin |
Ranged (100) | Physical Splash 107 |
6000 | 200 | 20 MR 10 |
171 Initial: 16 Move: 121 Missile: 2 |
500 3 UP |
|
10000 | 600 | Has an aura. | ||||||
Eden |
Ranged (30) Undead |
Physical | 15000 | 600 | 50 | 136 Initial: 24 Move: 101 Missile: instant |
800 3 UP |
Paralyzes target after one hit. Paralyzed units can't attack, block, or use skills. Paralysis lasts about 12 seconds. |
10000 | 400 | |||||||
Belinda |
Ranged (150) | Magic | 3000 | 350 | 50 MR 10 |
206 Initial: 24 Move: 161 Missile: 6 |
400 3 UP |
Occurs in Year End Gold Rush. |
Maribel |
Melee Armored |
Physical | 7000 | 700 | 400 | 146 Initial: 25 |
450 3 UP |
Occurs in Year End Gold Rush. |
13000 | 1000 | 1200 | 156 Initial: 25 |
Has an aura. | ||||
Lilia |
Melee | Magic | 12000 | 700 | 450 MR 15 |
186 Initial: 24 |
500 5 UP |
Has an aura.
Occurs in Year End Gold Rush. |
450 MR 20 |
206 Initial: 24 |
500 2 UP |
Has an aura. | |||||
Sherry |
Melee | Magic | 7000 | 900 | 300 MR 10 |
186 Initial: 24 |
500 5 UP |
Has an aura.
Occurs in Year End Gold Rush. |
300 MR 20 |
206 Initial: 24 |
500 2 UP |
Has an aura. | |||||
Fran |
Ranged (150) | Physical | 20000 | 440×2 | 310 | 56 Initial: 25 Move: 11 Missile: 12 |
700 3 UP |
Has an aura. Fires two bolts per attack. |
8000 | 180×2 | 50 MR 20 |
66 Initial: 25 Move: 21 Missile: 12 |
Fires two bolts per attack. | ||||
20000 | 450×2 | 100 MR 20 |
56 Initial: 25 Move: 11 Missile: 12 |
Has an aura. Fires two bolts per attack. | ||||
Elizabeth |
Ranged (150) | Physical | 18000 | 450×2 | 160 | 48 Initial: 25 Move: 3 Missile: 12 |
700 3 UP |
Has an aura. Fires two bolts per attack. |
400×2 | 66 Initial: 25 Move: 21 Missile: 12 | |||||||
Gloria |
Melee | Physical | 10000 | 800 | 300 | 167 Initial: 24 |
800 3 UP |
|
When HP reaches 50%, gains an aura and switches to a ranged attack that affects all targets in range. | ||||||||
Ranged (187) | 700 | 181 Initial: 75 Move: 81 Missile: instant | ||||||
Yurina |
Melee | Physical | 4000 | 650 | 200 | 226 Initial: 10 |
200 3 UP |
Allies' attack is reduced by 30% while Yurina is on the field. |
10000 | 900 | 300 MR 15 |
146 Initial: 35 |
500 3 UP | ||||
Awakened Yurina |
Melee | Physical | 16000 | 420 | 600 MR 90 |
141 Initial: 24 |
500 3 UP |
|
Miranda |
Melee Armored |
Physical | 10000 | 800 | 300 | 151 Initial: 34 |
450 3 UP |
|
15000 | 3000 | 1000 | 313 Initial: 86 |
Has an aura. | ||||
Liddy |
Flying Ranged (60) |
Physical | 12000 | 1000 | 350 | 91 Initial: 8 Missile: instant |
900 3 UP |
Does not stop to attack
Occurs in Gold Rush 6. |
Raven |
Melee | Physical | 3000 | 300 | 50 | 181 Initial: 8 |
600 3 UP |
|
Verdinate |
Ranged (150) | Magic | 10000 | 400 | 50 MR 20 |
136 Initial: 16 Move: 101 Missile: instant |
400 3 UP |
|
Ranged (500) | 450 | |||||||
Diina |
Melee Armored |
Physical | 15000 | 1000 | 1000 | 142 Initial: 36 |
600 3 UP |
Has an aura.
Boss of the Gem: Herculean Girl EX mission. |
Nanaly |
Ranged (250) | Physical | 10000 | 550×4 | 150 | 66 Initial: 24 Move: 21 Missile: 3 |
1000 3 UP |
Has an aura. Fires volleys of 4 arrows.
Boss of the Gem: White Archer EX mission. |
Despara |
Ranged (150) | Magic | 10000 | 1000 | 150 MR 10 |
206 Initial: 24 Move: 161 Missile: 6 |
400 3 UP |
Has an aura.
Boss of the Gem: Witch EX mission. |
Clissa |
Melee | Physical | 15000 | 1200 | 250 MR 20 |
150 Initial: 36 |
1700 3 UP |
Has an aura.
Boss of the Gem: Unicorn Knight EX mission. |
Minerva |
Ranged (400) | Physical | 10000 | 1200 | 100 | 331 Initial: 12 Move: 281 Missile: instant |
500 3 UP |
Has an aura.
Boss of the Gem: Legendary Pirate EX mission. |
Grace |
Ranged (120) | Magic Splash 133 |
12000 | 800 | 600 MR 20 |
181 Initial: 32 Move: 121 Missile: 6 |
500 3 UP |
Has an aura.
Boss of the Gem: Magic Armor Princess EX mission. |
Rion |
Ranged (300) | Physical | 12000 | 600×4 | 250 | 162 Initial: 27 Move: 121 Missile: 3 |
1700 3 UP |
Has an aura. Fires volleys of 4 arrows.
Boss of the Gem: Moon Shadow Bow Rider EX mission. |
14000 | 650×4 | 151 Initial: 16 Move: 121 Missile: 3 |
Has an aura. Fires volleys of 4 arrows. | |||||
Dark Knight |
Melee Armored |
Physical | 20000 | 800 | 600 MR 20 |
201 Initial: 24 |
150 ? UP |
Allies' attack is reduced by 80% while Dark Knight is on the field.
His HP gradually reduces over time, and he may be defeated when it falls to zero. The rate is about 80 HP / .5 sec. |
6000 | 600 MR 10 |
150 3 UP |
Allies' attack is reduced by 80% while Dark Knight is on the field. | |||||
Sybilla |
Ranged (140) | Magic | 8000 | 800 | 400 MR 20 |
156 Initial: 20 Move: 121 Missile: 12 |
500 5 UP |
Has an aura.
Occurs in Year End Gold Rush. |
Ranged (180) | 10000 | 1000 | 500 MR 30 |
96 Initial: 16 Move: 61 Missile: 12 |
450 3 UP |
Has an aura. | ||
Olivie |
Melee | Magic | 6000 | 1000 | 500 MR 30 |
181 Initial: 18 |
500 5 UP |
Has an aura.
Occurs in Year End Gold Rush. |
500 MR 30 |
201 Initial: 18 |
500 3 UP |
Has an aura. | |||||
Sue |
Ranged (150) | Physical | 18000 | 400×2 | 160 | 56 Initial: 25 Move: 11 Missile: 12 |
700 3 UP |
Has an aura. Fires two bolts per attack. |
450×3 | 97 Initial: 9 Move: 61 Missile: 12 |
Has an aura. Fires three bolts per attack. | ||||||
Nagi |
Ranged (180) | Physical | 8000 | 900 | 300 MR 10 |
51 Initial: 20 Move: 1 Missile: 7 |
1500 3 UP |
|
Esther |
Flying Ranged (60) |
Physical | 16000 | 1200 | 300 | 91 Initial: 8 Missile: instant |
900 3 UP |
Does not stop to attack
Occurs in Gold Rush 6. |
Humanoids[]
Goblins[]
Goblins are the most basic of enemies. They tend to walk straight toward the goal, and amongst enemy units tend to have the lowest health and attack power. They typically come in packs; several soldiers with a king, a group of all archers, and so on. They come in various colors, blue to red to black in ascending order of strength, and their upgraded versions just have more health and higher stats.
Giants[]
Giants | ||||||||
---|---|---|---|---|---|---|---|---|
Enemy | Unit Type |
Attack Type |
HP | ATK | DEF MR |
Attack Speed |
MOV UP |
Notes |
Ogre |
Melee | Physical | 5000 | 400 | 50 | 156 Initial: 30 |
370 2 UP |
|
Red Ogre |
Melee | Physical | 5000 | 600 | 100 | 156 Initial: 30 |
370 2 UP |
|
Black Ogre |
Melee | Physical | 7000 | 800 | 150 | 156 Initial: 30 |
370 2 UP |
|
Green Cyclops |
Melee | Physical | 6000 | 1000 | 100 | 241 Initial: 100 |
400 1 UP |
|
Red Cyclops |
Melee | Physical | 12000 | 1500 | 200 | 241 Initial: 100 |
400 1 UP |
|
10000 | 100 | |||||||
Black Cyclops |
Melee | Physical | 20000 | 2000 | 300 | 241 Initial: 100 |
400 2 UP |
|
23000 | 2500 | 300 | 301 Initial: 100 |
400 ? UP |
Has an aura.
Occurs as a boss in The Summon Beast in the Earth. | |||
30000 | 300 | 241 Initial: 100 |
Has an aura.
Occurs as a boss in General of a Ruined Land. | |||||
18000 | 1900 | 400 2 UP |
||||||
13000 | 2000 | 150 | 400 1 UP | |||||
Blue Cyclops |
Ranged (108) | Magic | 9000 | 350 | 200 | 133 Initial: 48 Move: 61 Missile: 8 |
400 2 UP |
Attacks all enemies in range. |
Spirit Cyclops |
Ranged (21) | Physical | 5000 | 850 | 250 | 196 Initial: 100 Move: 81 |
400 ? UP |
Ignores roads. |
Yeti |
Melee | Physical | 6000 | 820 | 220 MR 20 |
205 Initial: 12 |
600 2 UP |
Immune to adverse effects of blizzards.
|
Minotaurs[]
Lizards/Dragonkind[]
Lizards/Dragonkind | ||||||||
---|---|---|---|---|---|---|---|---|
Enemy | Unit Type |
Attack Type |
HP | ATK | DEF MR |
Attack Speed |
MOV UP |
Notes |
Lizard Swordsman |
Melee Dragon |
Physical | 600 | 300 | 50 | 49 Initial: 8 |
1500 1 UP |
|
Desert Lizard Swordsman |
Melee Dragon |
Physical | 600 | 300 | 50 | 49 Initial: 8 |
1500 1 UP |
Occurs in Sword of the Dragon Slayer. |
1200 | 50 MR 30 |
Occurs in Desert Story missions. | ||||||
Lizard Spearman |
Melee Dragon |
Physical | 1000 | 500 | 150 | 171 Initial: 30 |
400 1 UP |
|
Desert Lizard Spearman |
Melee Dragon |
Physical | 1000 | 500 | 150 | 171 Initial: 30 |
400 1 UP |
Occurs in Sword of the Dragon Slayer. |
1800 | 180 MR 30 |
Occurs in Desert Story missions. | ||||||
Lizard Axethrower |
Ranged (147) Dragon |
Physical | 600 | 300 | 0 | 131 Initial: 60 Move: 51 Missile: 2 |
900 1 UP |
|
Desert Lizard Axethrower |
Ranged (147) Dragon |
Physical | 600 | 300 | 0 | 131 Initial: 60 Move: 51 Missile: 2 |
900 1 UP |
Occurs in Sword of the Dragon Slayer. |
1000 | 50 MR 30 |
Occurs in Desert Story missions. | ||||||
Lizard Knight |
Melee Dragon |
Physical | 1000 | 400 | 150 | 86 Initial: 15 |
1500 1 UP |
|
Dragon Soldier |
Melee Dragon |
Physical | 2500 | 500 | 250 | 171 Initial: 20 |
400 1 UP |
Occurs in Two Saints. |
4000 | 700 | 300 | ||||||
400 2 UP | ||||||||
Green Dragon Mage |
Ranged (139) Dragon |
Magic Splash 133 |
1000 | 230 | 120 | 181 Initial: 30 Move: 121 Missile: 6 |
400 2 UP |
Has an aura. |
120 MR 5 |
||||||||
120 | ||||||||
Red Dragon Mage |
Ranged (160) Dragon |
Magic Splash 133 |
6000 | 500 | 400 | 181 Initial: 30 Move: 121 Missile: 6 |
400 2 UP |
|
Ranged (149) Dragon |
400 | Has an aura. | ||||||
Ranged (160) Dragon |
500 | 400 3 UP |
||||||
Dragon King |
Melee Dragon |
Magic | 8000 | 600 | 500 | 181 Initial: 60 |
350 3 UP |
|
Physical | 750 | 400 | 181 Initial: 40 | |||||
The Grand Elder |
Ranged (173) Dragon |
Magic Splash 147 |
9000 | 300 | 300 | 271 Initial: 90 Move: 121 Missile: 6 |
300 3 UP |
|
Black Dragon Elder |
Ranged (199) Dragon |
Magic | 40000 | 1000 | 350 MR 60 |
181 Initial: 10 Move: 121 Missile: instant |
200 3 UP |
Attacks all targets in range. |
Yokai[]
Note that Yokai are also sometimes referred to as "Mononoke". For the purposes of the game, they are the same thing.
Sahagins[]
Sahagins | ||||||||
---|---|---|---|---|---|---|---|---|
Enemy | Unit Type |
Attack Type |
HP | ATK | DEF MR |
Attack Speed |
MOV UP |
Notes |
Green Sahagin |
Ranged (100) Merman |
Magic | 1500 | 130 | 60 MR 10 |
361 Initial: 30 Move: 301 Missile: 1 |
250 1 UP |
|
Sahagin |
Ranged (104) Merman |
Magic | 4200 | 200 | 120 MR 15 |
361 Initial: 30 Move: 301 Missile: 1 |
250 1 UP |
Occurs in The Treacherous Pirate. |
Ranged (144) Merman |
250 ? UP |
Occurs in Sword of the Dragon Slayer. | ||||||
Large Sahagin |
Ranged (280) Merman |
Magic | 7000 | 300 | 150 MR 15 |
461 Initial: 30 Move: 401 Missile: 1 |
250 ? UP |
|
Green Sahagin (Swimming) |
Swimming Ranged (67) Merman |
Magic | 1500 | 150 | 60 MR 10 |
171 Initial: 20 Missile: 1 |
800 1 UP |
Swimming enemies count as flying enemies (and behave similarly). Does not stop to attack. |
Swimming Merman |
- | 500 | - | 20 MR 10 |
- | 1000 1 UP |
Swimming enemies count as flying enemies (and behave similarly). | |
Sahagin (Swimming) |
Swimming Ranged (69) Merman |
Magic | 4200 | 200 | 120 MR 15 |
171 Initial: 20 Missile: 1 |
800 1 UP |
Swimming enemies count as flying enemies (and behave similarly). Does not stop to attack.
Occurs in The Treacherous Pirate. |
Swimming Ranged (156) Merman |
51 Initial: 20 Missile: 1 |
Swimming enemies count as flying enemies (and behave similarly). Does not stop to attack.
Occurs in Sword of the Dragon Slayer. | ||||||
Green Gillman |
Melee Merman |
Magic | 5000 | 500 | 300 MR 15 |
171 Initial: 45 |
450 1 UP |
|
Gillman |
Melee Merman |
Physical | 10000 | 750 | 500 MR 20 |
171 Initial: 45 |
450 1 UP |
Living Armors[]
Consist of suits of armor. When defeated, collapse into component pieces. High defense, so use magic against them. They come in several types. The most basic ones are silver with a green loincloth. More advanced ones can hit hard. Axe Armors have higher attack speed as well. As a note, Rogues/Assassins can OHKO them if they have the skill "Assassination". This is the easiest way to deal with early Armors that spawn before you have the unit points for Mages/multiple Witches/Princesses/Heavy Infantries of your own. As armored units, bandits get increased attack against them. If they drop a unit, it is most likely a Heavy Infantry.
Golems[]
Flying Units[]
All flying units can only be hit by ranged attacks.
Dragons[]
Dragons | ||||||||
---|---|---|---|---|---|---|---|---|
Enemy | Unit Type |
Attack Type |
HP | ATK | DEF MR |
Attack Speed |
MOV UP |
Notes |
Red Drake |
Flying Ranged (56) Dragon |
Magic | 2800 | 350 | 300 | 541 Initial: 60 Move: 361 Missile: 4 |
400 1 UP |
They fly slowly and attack with a single target magic fireball that explodes into what looks like a pillar of fire when it hits. They do stop to attack. |
300 | 200 | Occurs in Gold Rush. | ||||||
Black Drake |
Flying Ranged (70) Dragon |
Magic | 4000 | 600 | 300 | 421 Initial: 60 Move: 241 Missile: 4 |
400 2 UP |
|
Green Dragon |
Flying Ranged (192) Dragon |
Magic | 6000 | 500 | 300 MR 30 |
161 Initial: 68 Move: 61 Missile: 5 |
250 3 UP |
When HP reaches 0, switches to walking form. |
Green Dragon (Walking) |
Ranged (96) Dragon |
Magic | 10000 | 500 | 400 MR 30 |
161 Initial: 68 Move: 61 Missile: 5 |
200 3 UP |
|
Lesser Red Dragon |
Ranged (56) Dragon |
Magic Splash 160 |
3000 | 300 | 300 MR 50 |
221 Initial: 68 Move: 121 Missile: 5 |
180 ? UP |
|
Red Dragon |
Flying Ranged (192) Dragon |
Magic Splash 160 |
6000 | 400 | 300 MR 30 |
161 Initial: 68 Move: 61 Missile: 5 |
250 3 UP |
When HP reaches 0, switches to walking form. |
Red Dragon (Walking) |
Ranged (96) Dragon |
Magic Splash 160 |
12000 | 400 | 400 MR 30 |
161 Initial: 68 Move: 61 Missile: 5 |
200 3 UP |
|
Greater Red Dragon |
Flying Ranged (133) Dragon |
Magic Splash 160 |
6000 | 750 | 300 MR 50 |
221 Initial: 68 Move: 121 Missile: 5 |
550 ? UP |
When HP reaches 0, switches to walking form. |
Greater Red Dragon (Walking) |
Ranged (67) Dragon |
Magic Splash 160 |
12000 | 900 | 500 MR 60 |
221 Initial: 68 Move: 121 Missile: 5 |
180 ? UP |
|
Blue Dragon |
Flying Ranged (192) Dragon |
Magic | 6000 | 110×5 | 200 MR 70 |
243 Initial: 68 Move: 101 Missile: 2 |
250 3 UP |
Fires waves of 5 attacks. When HP reaches 0, switches to walking form. |
150×5 | ||||||||
Blue Dragon (Walking) |
Ranged (96) Dragon |
Magic | 13000 | 110×5 | 300 MR 70 |
203 Initial: 68 Move: 61 Missile: 2 |
200 3 UP |
Fires waves of 5 attacks. |
150×5 | ||||||||
Black Dragon |
Flying Ranged (427) Dragon |
Magic Splash 133 |
6000 | 300 | 600 MR 80 |
161 Initial: 68 Move: 61 Missile: instant |
250 3 UP |
When HP reaches 0, switches to walking form.
(Switches to the 80 MR version.) |
Black Dragon (Walking) |
Ranged (96) Dragon |
Magic Splash 133 |
16000 | 450 | 900 MR 60 |
161 Initial: 68 Move: 61 Missile: instant |
200 3 UP |
Occurs on the mission Black Dragon of the Cavern X. |
900 MR 80 |
121 Initial: 68 Move: 21 Missile: instant |
200 ? UP |
Appears when the flying Black Dragon is defeated. |
Other Flying Units[]
Other Flying Units | ||||||||
---|---|---|---|---|---|---|---|---|
Enemy | Unit Type |
Attack Type |
HP | ATK | DEF MR |
Attack Speed |
MOV UP |
Notes |
Gargoyle |
Flying | - | 640 | - | 40 | - | 650 1 UP |
Does not attack. |
200 | 40 | 1000 1 UP |
Does not attack.
Occurs in Gold Rush. | |||||
Red Gargoyle |
Flying | - | 1000 | - | 400 | - | 650 1 UP |
Does not attack.
These have armor, and should only be killed by magic, because they aren't very vulnerable to arrows, even if their armor doesn't outright stop them. |
Black Gargoyle |
Flying | - | 1400 | - | 500 | - | 550 1 UP |
Does not attack. |
Flying Eye |
Flying Ranged (180) |
Magic | 300 | 100 | 150 MR 60 |
93 Initial: 16 Missile: 7 |
900 1 UP |
Does not stop to attack. |
150 | 1100 1 UP | |||||||
Holy Spirit |
Flying Ranged (140) |
Magic | 300 | 150 | 120 MR 80 |
91 Initial: 18 Missile: 7 |
1600 1 UP |
Doesn't stop to attack. |
Flying Ranged (150) |
800 | 200 MR 90 |
31 Initial: 18 Missile: 7 |
600 1 UP |
Beasts[]
Monsters[]
Demons[]
Demons | ||||||||
---|---|---|---|---|---|---|---|---|
Enemy | Unit Type |
Attack Type |
HP | ATK | DEF MR |
Attack Speed |
MOV UP |
Notes |
Baphomet |
Melee Demon |
Physical | 8000 | 700 | 150 MR 5 |
172 Initial: 24 |
300 2 UP |
|
4000 | 600 | 250 | 177 Initial: 0 |
500 3 UP |
Occurs in The Witch Girl and Gold Rush. | |||
3000 | 500 | 200 | 500 2 UP |
|||||
White Baphomet |
Melee Demon |
Physical | 5200 | 900 | 400 MR 5 |
177 Initial: 24 |
500 2 UP |
|
Ancient Blue Demon |
Ranged (170) Demon |
Physical | 12000 | 700 | 300 | 141 Initial: 60 Move: 41 Missile: 10 |
400 2 UP |
|
300 MR 15 | ||||||||
Red Demon |
Melee Demon |
Physical | 6000 | 500 | 150 MR 50 |
142 Initial: 48 |
300 1 UP |
|
Black Archdemon |
Melee Demon |
Physical | 15000 | 1000 | 150 MR 90 |
186 Initial: 46 |
300 1 UP |
|
20000 | 1200 | Has an aura.
Occurs as the boss of Base Scramble I with 110% scaling. | ||||||
Black Archdemon (Ranged) |
Ranged (140) Demon |
Physical | 15000 | 1000 | 150 MR 90 |
141 Initial: 46 Move: 71 Missile: 10 |
300 ? UP |
Has an aura.
Occurs in The Treacherous Pirate. |
White Archdemon |
Ranged (150) Demon |
Physical | 10000 | 1000 | 150 MR 60 |
141 Initial: 46 Move: 71 Missile: 10 |
300 2 UP |
|
Demon Mage |
Ranged (200) Demon |
Magic Splash 147 |
30000 | 400 | 350 MR 70 |
186 Initial: 50 Move: 121 Missile: 6 |
150 3 UP |
Will switch to the melee version if blocked.
Occurs as the boss of Base Scramble II with 110% scaling. |
Melee Demon |
Physical | 2000 | 141 Initial: 36 |
|||||
Ranged (200) Demon |
Magic Splash 147 |
20000 | 400 | 180 MR 70 |
186 Initial: 50 Move: 121 Missile: 6 |
180 ? UP |
Will switch to the melee version if blocked. | |
Melee Demon |
Physical | 2000 | 141 Initial: 36 |
|||||
Lesser Demon |
Melee Demon |
Physical | 2700 | 350 | 70 MR 40 |
89 Initial: 24 |
650 1 UP |
Paralyzes target after 6 hits. Paralyzed units are ignored by enemies. |
Ranged (10) Demon |
49 Initial: 24 Move: 7 Missile: instant | |||||||
Greater Demon |
Melee Demon |
Physical | 42000 | 5000 | 150 | 245 Initial: 84 |
800 ? UP |
|
52000 | 800 3 UP | |||||||
26000 | 100 3 UP |
When HP reaches 0, switches to faster version. | ||||||
800 3 UP | ||||||||
Red Flying Demon (without weapon) |
Flying Demon |
- | 2000 | - | 350 MR 60 |
- | 500 1 UP |
|
Red Flying Demon (with weapon) |
Flying Ranged (100) Demon |
Physical | 2000 | 600 | 350 MR 60 |
76 Initial: 32 Move: 21 Missile: 10 |
500 1 UP |
After attacking one, changes to Red Flying Demon (without weapon). |
Black Flying Demon |
Flying Ranged (100) Demon |
Physical | 2000 | 900 | 800 MR 80 |
156 Initial: 32 Move: 101 Missile: 10 |
500 1 UP |
|
Servant of Belzebuth |
Flying Demon |
- | 6000 | - | 800 MR 50 |
- | 500 2 UP |
Units within range 70 have attack reduced by 70% and suffer 10 damage per 0.167 seconds (60 damage per second). |
The Demon King is not himself a demon, and gets his own category.
Undead[]
The (un)living dead may not consist solely of vampires, but Vampire_Hunters don't care and will have increased attack versus all of them.
Undead | ||||||||
---|---|---|---|---|---|---|---|---|
Enemy | Unit Type |
Attack Type |
HP | ATK | DEF MR |
Attack Speed |
MOV UP |
Notes |
Goblin Zombie |
Melee Undead Goblin |
Physical | 2100 | 220 | 0 MR 20 |
101 Initial: 12 |
900 1 UP |
Paralyzes target after 6 hits. Paralyzed units cannot attack, cannot use skills, and have halved defense (but they will continue blocking). |
Ghost Soldier |
Ranged (10) Undead |
Physical | 1500 | 250 | 80 | 101 Initial: 10 Move: 61 |
250 ? UP |
|
Skeleton |
Ranged (120) Undead |
Physical | 800 | 250 | 50 | 111 Initial: 30 Move: 61 Missile: 2 |
600 1 UP |
|
Skeleton Swordsman |
Melee Undead |
Physical | 1000 | 300 | 120 | 161 Initial: 10 |
600 1 UP |
|
Red Skeleton Swordsman |
Melee Undead |
Physical | 2000 | 320 | 140 | 161 Initial: 10 |
150 1 UP |
|
Skeleton Lancer |
Melee Undead |
Physical | 3000 | 600 | 220 | 181 Initial: 37 |
450 1 UP |
|
Green Skeleton Cavalry |
Melee Undead |
Physical | 2800 | 750 | 280 | 160 Initial: 24 |
1600 2 UP |
|
Red Skeleton Cavalry |
Melee Undead |
Physical | 8000 | 900 | 400 | 160 Initial: 24 |
1600 2 UP |
|
King of the Dead |
Ranged (250) Undead |
Magic | 13000 | 700 | 350 | 191 Initial: 40 Move: 71 Missile: instant |
250 3 UP |
|
15000 | 1200 | 500 | 211 Initial: 40 Move: 91 Missile: instant |
Has an aura. | ||||
13000 | 700 | 350 | 191 Initial: 40 Move: 71 Missile: instant |
All Undead enemies get +30% attack and defense. (Includes himself, not included in listed stats.) | ||||
15000 | 1000 | 500 | 211 Initial: 40 Move: 91 Missile: instant |
All Undead enemies get +30% attack and defense. (Includes himself, not included in listed stats.) Has an aura. | ||||
Ochimusha Swordsman |
Melee Undead |
Physical | 5000 | 700 | 250 MR 10 |
201 Initial: 36 |
100 1 UP |
When HP reaches 50% gains an aura, attack speed, move speed, defense, and magic resistance increase, and assassination rate decreases. |
500 MR 20 |
49 Initial: 16 |
1600 1 UP | ||||||
Helmeted Ochimusha Swordsman |
Melee Undead |
Physical | 8000 | 900 | 350 MR 15 |
201 Initial: 36 |
100 1 UP |
When HP reaches 50% gains an aura, attack speed, move speed, defense, and magic resistance increase, and assassination rate decreases. |
700 MR 30 |
55 Initial: 20 |
1600 1 UP | ||||||
Ochimusha Archer |
Ranged (227) Undead |
Physical | 6000 | 500 | 250 MR 10 |
171 Initial: 40 Move: 121 Missile: 3 |
300 1 UP |
|
Helmeted Ochimusha Archer |
Ranged (227) Undead |
Physical | 8000 | 600 | 300 MR 20 |
171 Initial: 40 Move: 121 Missile: 3 |
300 1 UP |
When HP reaches 50% gains an aura and gains the ability to simultaneously attack all targets in range. |
Mummy |
Melee Undead |
Physical | 4000 | 300 | 50 MR 20 |
121 Initial: 24 |
400 1 UP |
HP below 50%: ATK x2 HP below 25%: ATK x3 |
Mummy King |
Melee Undead |
Physical | 10000 | 500 | 250 MR 30 |
161 Initial: 30 |
350 1 UP |
HP below 50%: ATK x2 HP below 25%: ATK x3 |
Large Mummy |
Melee Undead |
Physical | 50000 | 800 | 50 MR 30 |
201 Initial: 40 |
180 3 UP |
HP below 50%: ATK x2 HP below 25%: ATK x3 |
Mummy Mage |
Ranged (150) Undead |
Magic Splash 147 |
40000 | 500 | 120 MR 50 |
181 Initial: 40 Move: 121 Missile: 6 |
350 3 UP |
HP below 50%: ATK x2 HP below 25%: ATK x3 |
Bat |
Flying Undead |
- | 520 | - | 7 | - | 2000 1 UP |
|
Flying | ||||||||
Lesser Vampire |
Melee Undead |
Physical | 7000 | 300 | 0 | 151 Initial: 20 |
400 1 UP |
Paralyzes target after 6 hits. Paralyzed units cannot attack, cannot use skills, and have halved defense. |
Greater Vampire |
Melee Undead |
Physical | 20000 | 400 | 0 | 76 Initial: 10 |
400 2 UP |
Paralyzes target after 6 hits. Paralyzed units cannot attack, cannot use skills, and have halved defense. |
Vampire Lord |
Melee Undead |
Physical | 10000 | 1000 | 300 MR 20 |
201 Initial: 45 |
300 3 UP |
Transforms upon reaching 0 HP. |
Vampire Lord (Transformed) |
Ranged (300) Undead |
Magic | 10000 | 800 | 300 MR 20 |
125 Initial: 74 Move: 21 Missile: instant |
600 3 UP |
Uses melee attack while blocked. Melee attack paralyzes target after one hit. Paralyzed units can't attack, block, or use skills. Paralysis lasts about 12 seconds. |
Melee Undead |
Physical | 1500 | 201 Initial: 70 | |||||
Tiny Lich |
Ranged (67) Undead |
Magic | 2000 | 150 | 100 | 145 Initial: 40 Move: 61 Missile: instant |
350 1 UP |
Occurs in Two Saints. |
Small Lich |
Ranged (160) Undead |
Magic | 3000 | 150 | 150 | 145 Initial: 40 Move: 61 Missile: instant |
350 ? UP |
Occurs in The Princess, The Bandits, and The Capital of Evil Spirits. |
Lich |
Ranged (300) Undead |
Magic | 12000 | 250 | 300 | 145 Initial: 40 Move: 61 Missile: instant |
250 ? UP |
Weaker version that occured in Gold Rush. |
500 | 250 3 UP |
Notably first encountered during Castle Retake Story Mission, these skeletal mages launch a single target magic attack. It looks like a small purple pillar of energy and doesn't have a travel time - it hits immediately. Three Liches show up at the same time at the end of the Immortal Beast Story Mission.
Note that they tend to target your units in reverse order of placement, within their range. Therefore, you should place the desired tank last in order to make sure they don't target something more vulnerable. | ||||||
Ranged (400) Undead |
700 | 1000 | 105 Initial: 40 Move: 21 Missile: instant |
200 ? UP |
Has an aura. | |||
Ranged (300) Undead |
500 | 300 | 145 Initial: 40 Move: 61 Missile: instant |
250 2 UP |