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Remnant Vanquish 3
Remnant Vanquish 3
Mission Type Story Mission
Charisma Cost 30
EXP 418
Base Gold (3★ Gold) 1800 (2700)
Life 3
Initial Unit Points 10
Deployed Unit Limit 10
Number of Enemies 49
4★ Conditions 3x ranged unit cost
Prerequisite Castle Retake
Unlocks Flame Dragon
 
 
Although the big decisive battle
was won, monsters still wander
the old battlefield.
Get rid of remnant monsters!
 

 

Remnant Vanquish 3 is the tenth optional Story Mission. There's nothing too notable in this map; it is fairly easy for players that have already completed Castle Retake, and the rewards are not as good as moving on to the desert story missions which are now available.

Enemies Edit

Enemies
Enemy Unit
Type
Attack
Type
HP ATK DEF
MR
Attack
Speed
MOV
UP
Notes
Goblin Soldier
Goblin Soldier ×18
Melee
Goblin
Physical 832 182 0 101
Initial: 12
700
1 UP
Red Goblin Soldier
Red Goblin Soldier ×12
Melee
Goblin
Physical 1300 195 0 101
Initial: 12
800
1 UP
Goblin King
Goblin King ×6
Melee
Goblin
Physical 1170 260 50 153
Initial: 0
700
2 UP
Red Goblin King
Red Goblin King ×3
Melee
Goblin
Physical 1950 195 0 133
Initial: 12
800
3 UP
Living Armor
Living Armor ×1
Melee
Armored
Physical 3640 520 200 127
Initial: 24
450
1 UP
Red Armor
Red Living Armor ×1
Melee
Armored
Physical 3640 780 200 127
Initial: 24
450
1 UP
Soldier
Soldier ×5
Melee Physical 1950 390 50 131
Initial: 10
600
1 UP
Archer
Archer ×3
Ranged (100) Physical 1430 250 50 166
Initial: 24
Move: 121
Missile: 3
500
1 UP


4★ Enemies
Enemy Unit
Type
Attack
Type
HP ATK DEF
MR
Attack
Speed
MOV
UP
Notes
Goblin Soldier
Goblin Soldier ×18
Melee
Goblin
Physical 1497 327 0 101
Initial: 12
700
1 UP
Red Goblin Soldier
Red Goblin Soldier ×12
Melee
Goblin
Physical 2340 351 0 101
Initial: 12
800
1 UP
Goblin King
Goblin King ×6
Melee
Goblin
Physical 2106 468 50 153
Initial: 0
700
2 UP
Red Goblin King
Red Goblin King ×3
Melee
Goblin
Physical 3510 351 0 133
Initial: 12
800
3 UP
Living Armor
Living Armor ×1
Melee
Armored
Physical 6552 936 200 127
Initial: 24
450
1 UP
Red Armor
Red Living Armor ×1
Melee
Armored
Physical 6552 1404 200 127
Initial: 24
450
1 UP
Soldier
Soldier ×5
Melee Physical 3510 702 50 131
Initial: 10
600
1 UP
Archer
Archer ×3
Ranged (100) Physical 2574 250 50 166
Initial: 24
Move: 121
Missile: 3
500
1 UP

Drops Edit

Drop
Soldier (Unit) A Icon
Soldier A Lv. 16
Soldier (Unit) B Icon
Soldier B Lv. 16
Leo Icon
Leo Lv. 16
Completion
Bonus
Phyllis Icon
Phyllis
Number of Drops 2 2 1
EXP 115 115 145

Strategy Edit

RemnantVanguish3formation
Like the previous map the only Class Evolved units used for this guide will be Katie and Soma.

Place Cecily in front of where the enemies spawn (spot B). When you have enough UP place Katie on the upper curve from Cecily (spot C). Then place the Prince near the left HQ point (spot A). Place Soma near the lower right HQ point (spot T) to catch the Red Goblin that passes by Cecily and withdraw Cecily before Soma kills the Red Goblin. Katie's skill should be ready so use it and wait till the Archer is near the lower end of the curve to place Leeanne in Cecily's spot. Place Roy under the enemy spawn point (spot J), then Alissa below Katie (spot P). Katie's skill should be ready again so use it and bring Cloris below Leeanne (spot O), then wait till you have enough UP to bring Valerie to the right of the enemy spawn point (spot K). Make sure to use Leeanne's skill when the Red Living Armor appears.

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